Colin Horgan and Nicolo Telesca join us to talk about their game L U C A H
Before we get into it, Colin has been running and Nicolo has been re-watching Twin Peaks. We even solve a Windom-based mystery!
Okay, I’m going to straight up quote Colin here: for this “attempt to make Devil May Cry into an art game,” we talk about being raised Catholic, music as an integral part of game making, pacing, empowerment in a desolate world, and more.